BATTLETECH FROM INFOCOM: The Crescent Hawk's Inception I. What You Need Required: Computer running Kickstart 1.2 or higher 512 kbytes of RAM A Blank Disk or a Hard Drive (for copying your play disk) II. Copying Your Original Disketts Before playing BATTLETECH, you MUST make copies of the original disk that came in your package, and use the copy as your play disk. This disk is not copy protected! But they do ask you to identify parts of the battle tech. Look at the drawing below. IV. Communicating with the Game All Battletech commands are entered through simple key presses: When you encounter a menu, move the highlighted bar up or down in the menu using the up and down arrowes (the 8 and 2 keys on the numeric keypad; or use W for up and X for down). Choose the highlighted selection by pressing the space bar or the return key. Standard Numeric Keypad: The 2, 4, 6, 8 keys move you South, West, East, North respectively. The 1, 3, 7, 9 keys will move you diagonally. ------- | |<------Torso MainFrame ------- ------- Intercooler ---------- > \ / / | |\ \ | | | | \ \ <-- Elbow Actuator Gryo Housing ------------------> | \ \ Jump Jet Intake ---> / ------- \ | <---Balance Strut / / / / \ \ <--Leg Mainshaft ---- / / \ \ \ \ | | | | ---- | | | | | | | | | | | | <--Foot Actuator / / \ \ --- --- <-- Foot Casting BattleMechs: WSP-1A WASP Too lightly armed and armored for combat, this 'mech's speed and maneuverability make it a good machine for scouting and recon duty. Characteristics Mass: 20 Tons Cruising speed: 66.5 kph Maximun speed: 95.1 kph Walking Factor: 6 Running factor: 9 Jump Jets: capacity 180 meters Heat sinks: 10 Armor factor: 48 Armament: 1 medium laser, right arm 1 short rangs missle, left leg LCT-1V LOCUST This Mech is light and fast, making it good for recon and quick stricks. Beware a direct hit from almost any weapon. Mass: 20 tons Cruising Speed: 86.4 kph Maximun speed: 129.6 kph Walking Factor: 8 Running factor: 12 Jumping factor: none Heat sinks: 10 Armor factor: 64 Armament: 1 medium laser, center torso 2 machine guns, one each in right and left arms STG-3R STINGER Although lightly armored, and with limited weapons, this mech has speed and mobility making it one tough machine to pin down. Mass: 20 tons Cruising speed: 63.4 kph Maximun speed: 91.6 kph Walking factor: 6 Running factor: 9 Jump factor: capacity 180 meters Heat sinks: 10 Armor factor: 48 Armament: 1 medium laser, right arm 2 machine guns, one each in right and left arms COM-2D COMMANDO Despite it's light armor, this Mech's dual missile system make it a good recon and emergency barrage vehicle. Mass: 25 tons Cruising speed: 64.8 kph Maximum speed: 97.2 kph Walking factor: 6 Running factor: 9 Jump factor: none Heat sinks: 10 Armor factor: 64 Armament: 2 short range missles 1 each in right arm and center torso 1 medium laser, left arm MECH WEAPONS Laser: Powered off your mech's power plant, these never run out of ammo. Small Lasers: Power output: .8 to 1.5 megajoules Effective range: 90 meters Medium Lasers: Power output: 1.5 to 3 megajoules Effective Range: 300 meters Large Lasers: Power output: 3 to 5 megajoules Effective Range: .5 kilometer